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MIDWAY 


MIDWAY HOME ENTERTAINMENT INC, 
P.D. BOX 2097 CORSICANA, TX 75151 ZB97 
www.midway.com 


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WARNINGS Read Before Using Your Sega Oreamcast Video Game System 
CAUTION 

Anyone who uses the Sega Dreamcast should read Ihe operating manual for the software and console before operating them. A 
responsible adult should read these manuals together with any minors who will use the Sega Oreamcast before the minor uses it 

HEALTH AND EPILEPSY WARNING 

Some small number of people are susceptible to epileptic seizures or loss of consciousness when exposed to certain flashing lights or 
light patterns that they encounter In everyday life, such as those in certain television images or video games. These seizures or loss of 
consciousness may occur even if the person has never had an epileptic seizure. 

If you or anyone in your family has ever had symptoms related to epilepsy when exposed to flashing lights, consult your doctor prior to 
using Sega Dreamcast 

In all cases, parents should moniforthe use of video games by their children. If any player experiences dizziness, blurred vision, eye or 
muscle twitches, loss of consciousness, disorientation, any involuntary movement or convulsion, IMMEDIATELY DISCONTINUE USE AND 
CONSULT YOUft DOCTOR BEFORE RESUMING PLAY, 

To reduce the possibility of such symptoms, the operator must follow these safety precautions at ail times when using Sega Oreamcasi: 

- Sit a minimum of 6.5 feet away from the television screen. This should be as far as the length of the controller cable. 

- Oo not play il you are tired or have not had much sleep, 

- Make sure that the room in which you are playing has all the lights on and is well lit. 

* Stop playing video games for at least ten to twenty minutes per hour. This will rest your eyes, neck, arms and fingers so that you con 
continue comfortably playing the game in the future. 

OPERATING PRECAUTIONS 

To prevent personal injury, property damage or malfunction: 

- Before removing disc, be sure it has stopped spinning. 

* The Sega Oreamcast GU-ROM disc is intended for use exclusively on the Sega Dreamcast video game system. Do not use this disc In 
anything other than a Sega Dreamcast console, especially not in a CD player. 

- Do not allow fingerprints or dirt qn either side of the disc. 

- Avoid bending the disc. Do not touch, smudge or scratch its surface, 

- Do not modify or enlarge the center hole of the disc or use a disc that is cracked, modified or repaired with adhesive tape. 

- Do not write on or apply anything to either side of the disc. 

* Store the disc in its original case and do not expose it to high temperature and humidity, 

* Do not leave the disc in direct sunlight or near a radiator or other source of heat, 

* Use lens cleaner and a soft dry cloth to dean disc, wiping gently from the center to the edge. Never use chemicals such as benzene 
and paint thinner to clean disc. 

PROJECTION TELEVISION WARNING 

Still pictures or images may cause permanent picture tube damage or mark the phosphor of I he CRT. Avoid repeated or extended use of 
video games on large-screen projection televisions. 

SEGA DREAMCAST VIDEO GAME USE 

This GD-ROM can only be used with the Sega Dreamcast video game system. Do not attempt to ploy this GD-ROM on any other CD playm. 
doing so may damage the headphones and/or speakers. This game is licensed lor homo play on the Sega Oreamcast video game system 
only. Unauthorized copying, reproduction, rental, public performance of this game is n violation of applicable laws. The characters and 
events portrayed in this game are purely fictional. Any similarity lo other persons, living nr (fund, is purely coincidental. 



TABLE OF CONTENTS 


STARTING UP L, j..... 3 . 4 

MAIN MENU . pi. . 

PAUSE MENUS ... . 6 


720® 


7-8 


GAUNTLET® . g . 10 

MOON PATROL® . 11-12 

PAPERBOY® . 13-14 

RAMPAGE® . 15-16 

SPYHUNTER® . 17-18 

HIGH SCORES . 19-20 

CREDITS . 21 


WARRANTY 




22 












































STARTING UP 

Before you begin to play Midway's Greatest Arcade Hits Volume 2, pay attention to 
the following information regarding your Sega Dreamcast Hardware Unit. 

* Be sure the Power is off on your Sega Dreamcast system. 

* Plug in your Sega Dreamcast Controller. 

*One controller is included with the Sega Dreamcast at the time of purchase. 
Additional controllers and peripherals are sold separately. For more information on 
the Sega Dreamcast Controller ; see the next page. 

* insert your Midway's Greatest Arcade Hits Volume 2 Sega Dreamcast Specific Disc. 

* Press the Power Button to activate the Sega Dreamcast. 

* Follow on-screen game instructions. 


SEGA DREAMCAST HARDWARE UNIT 



Disc Door 



Contra) Ports 

Lise thise-ports to 
From left to right 
Use-each part-tow 


connectthe $eqa Dreamciisi Controller or other peripheral equipment. 

re Control Port A r Control Pori B, Control Pori C, and Control PorlD. 

onnejit controllers for players 1 to 4 respectively. 


STARTING UP 

Midway's Greatest Arcade Hits Volume 2 supports the Sega Dreamcast Controller 
and the Visual Memory Unit (VMU). Make sure all controllers and VMUs are 
connected before turning the Sega Dreamcast power ON. Alt games on this 
compilation are 7 or 2 Player games. For information on each game's controller 
configurations, please see the Table of Contents for the appropriate game's location 
in this manual. 


DREAMCAST CONTROLLER 



Left Trigger 
rtrigger L) 

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MAIN MENU 

At the game's Title Screen , press the Start Button to access the Main Menu, 

The Main Menu is your departure point to a virtual arcade complete with six clas¬ 
sic arcade games. Press Left and Right on the Direction Button to highlight the 
games. To access that game , press the A Button or Start Button. 

Keep reading this manual for information on how to play these timeless hits as 
well as how to adjust different options for each of theml 



I 


PAUSE MENUS 

During a game , you can access the Pause Menu by pressing the Start Button. Each 
game has its own unique settings, but most are the same throughout. Use the 
Directional Button to navigate through the menu options. To select an option or to 
access a sub-menu, press the A Button. Press the B Button to go back to the pre¬ 
vious screen. Follow on-screen instructions in the game's original attract mode. 
CONTINUE 

Continue the current game. 

START 1 - PLAYER/2-PL A YER 
Begin a 7 or 2-Player game. 

CAME OPTIONS 

Each game will have their own options you can adjust such as difficulty ; points 
until an extra life, turning the Auto Save ON or OFF f etc. 

CONTROLLERS 

You can configure your controller here . Highlight the action you want to change 
and press the A Button. Next f press the button you want to use for that action. 
When finished, highlight EXIT and press the A Button. 

AUDIO/VIDEO 

This sub-menu allows you to adjust the volume of the game, select from a Mono 
or Stereo output and even stretch and move the screen to your liking. When 
you're done, highlight EXIT and press the A Button . 

NOTE: You may want to adjust the screen before playing a game. This will give you a 

MORE REWARDING EXPERIENCE WITH WHATEVER SIZE DISPLAY YOU ARE USING. 

LOAD/SAVE 

Make sure you have a VMU connected in Expansion Slot 7 on your Sega 
Dreamcast Controller. The Controller must be plugged into Control Port A on your 
Sega Dreamcast system before attempting to Load or Save a game. You wifi need 
5 blocks of free space on your VMU to save your progress. 

MAIN MENU 

Return to the Main Menu (arcade) to select a new game. ^ 











You'll need to earn tickets for performing skillful skate maneuvers in the city. 
Tickets alfow you to enter the skate parks where you'll compete against the dock 
for gold, silver or bronze medals. "Cash" prizes are awarded to the skater if he 
qualifies for a medal, and after the skate park competition , the game continues 
back in the city for more freestyle action. 


Numerous hazards and obstacles create a busy scenario in the city r and you'll 
have a limited time to get to another skate park. Use "Cash" winnings to buy 
skating equipment from various skate shops located throughout the city. 

Boards offer faster speed. Helmets allow more risk-taking for successful maneu¬ 
vers , Pads give faster recovery from falls, and Shoes provide better height on 
jumps and quicker starts. Anything goes in this game! 


You're the skater and must earn the right to compete in the skate parks of the city 
nd ultimately win the title of the champion of the skating world. YouTt begin in 
iddfe of the "Skate City", where ail surfaces are skateable - a skateboarders 
dream world! 






















720 CONTROLS 

[DEFAULT) 


Up : 

Analog Up 

Down : 

Analog Down 

Left : 

Analog Left 

Right : 

Analog Right 

Rotate Left : 

Left 

Rotate Right: 

Right 

Jump : 

B Button 

Kick ; 

A Button 

Insert Coin : 

Left Trigger 


Hints & Tips 


720 ° 



Watch for loose cash blowing around in the streets . 

Skating the Free Parks will help you get points. 

Jumping over obstacles helps you earn more points , 

Try to take jumping short cuts in the Downhill Park . 

Sliding in the Ramp Park wilt help you get a better score. 
Make sure you pick up new gear This helps you skate better: 
Knocking down obstacles will earn you points. 

Keep track of your time and money! 


































Players choose any of the four Gauntlet characters to portray: Thor the Warrior, 
Thyra the Valkyrie, Merlin the Wizard or Quester the Elf. Each of these heroes has 
their own unique capabilities. Thor the Warrior is skilled at hand-to-hand combat. 
Thyra the Vaikyrie has strong armor. Merlin the Wizard the best magic and 
Questor the Elf the fastest speed. 


The action begins as the players cooperate to combat waves of attacking mon¬ 
sters white competing for food, treasure and magic potions. Every game is a 
unique event as different players team up combining new skills and strategies , At 
level 1 players will find exits going to other levels. Players may choose to exit level 
7 and jump as far ahead as level 8. On level 8 and beyond players will find them¬ 
selves on any one of over one hundred different mazes. 

How long a player lasts depends upon the player's "health". At the start of the 
game players set the amount of health with which they would like to begin their 
adventure. Health is tost by contact with the monsters and as a function of 
elapsed time . Health can be regained by picking up the food which can be found 
in most of the mazes. 




GAU NTLET 

gauntlet controls /defaulti 


Up : 
Down : 

Left \ 
Right : 
Fire : 
Magic 7 : 
Magic 2 ; 
Insert Coin : 


Analog Up 
Analog Down 
Analog Left 
Analog Right 
A Button 
Left Trigger 
B Button 
Y Button 


POINT TOTALS 

Ghosts : 
Treasures : 
Grunts : 
Demons : 
Lobbers : 
Sourcerers : 
Thief : 


20 Points 
7 00 Points 
10 Points 
10 Points 
10 Points 
10 Points 
500 Points 



























The alien attack from overhead takes on three deadly forms , so keep your finger 
hot on the trigger, simultaneously firing missiles straight up at the UFOs and 
straight ahead to disintegrate obstacles. There are bottomless craters waiting to 
swallow you up f as boulders and rolling stones block your path * Watch for land 
mines , cannons and hungry space plants as you scream across the moon's sur¬ 
face, Low-flying space crafts are always on your tail to keep you alert and ready 
to take evasive action. 


The clock ticks away precious seconds in a race against time and space , as you 
make your way from point to point along the constantly changing and challeng¬ 
ing course plotted on the radar screen. Make better time to earn bonus points; 
score high to earn extra patrol cars. Complete the beginner course , then take on 
the more difficult champion course to master this great classic. 


1 1 



















































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MOON PATROL 


MOON PAIBQL CONTROLS (DEFAULT) 


Brake : 
Accelerate : 
Fire : 
Jump : 

1- Player : 

2- Player : 


Analog Left 
Analog Right 
A Button 
B Button 
Left Trigger 
Right Trigger 




POINTS 

You will receive points throughout the game. Here 
is a breakdown of what will give you points and 
how many points you will get. 


ENEMY VEHICLES POINT TOTAL 


Tanks 

- 

200 

Spaceships 

- 

too 

Flying Saucers 

- 

100 

Triangle Ships 

- 

100 

Piranha Plants 

- 

500 

Land Cruiser 


1000 


You will also receive points for avoiding obstacles such as mines, boulders and 
craters , if you can't avoid a boulder, remember to use your laser cannons to blast 


'em awayi 































Players begin by selecting 'Easy Street% 'Middle Road ' or 'Hard Way'. Once the 
street has been selected, the player is set for an awesome ride , You have full con¬ 
trol of the bike's acceleration or tire screeching, sudden stops. The object is sim¬ 
ple. 


Use the 'Throw' button to deliver papers to the houses on your subscription 
route. (Most points are scored by hitting the mail boxes.) Papers can also be 
thrown on Non-Subscribers' house to break windows and hit other target objects 
(for fun of coursel 


Gameplay proceeds by days of the week. Each game consists of a 7-day week 
starting on Monday. You must get through your route each day and try to make 
it all the way to Sunday. Every new day offers more excitement and challenge in 
the form of zany neighborhood characters and obstacles , To keep the game going r 
you must ride over bundles of papers to restock your supply. The game is over if 
ail customers are lost | 


1 3 




PAPERBOY CONTROLS (DEFAULT) 


Pedal : 
Brake : 

Left : 
Right : 
Throw Paper : 
t-Player : 
2-Player : 


Analog Up 
Analog Down 
Analog Left 
Analog Right 
A Button 
Left Trigger 
Right Trigger 


HINTS & TIPS 



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Remember to pick up the bundles of newspapers you see. These will help 
replenish your supply and help you to make your deliveries. 

Throw your newspapers with caution . Sure you can rack up some points, but 
if you don't deliver to a customer's house, they'I! cancel their subscription! 

Watch out for moving objects* These are sometimes difficult to avoid. 

Slow down when approaching an intersection. Make sure you know how fast 
the cars are going before you try to cross the street! 

Stay away from storm drains in the street. 




1 A- 


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What do you do when three normal humans are transformed into towering mon¬ 
sters bent on destroying the country? Take control of one of them and go on a 
Rampage of course! The original version of Rampage comes home with alt of the 
elements which made it an arcade classic! 

Control one of three gruesome beasts and travel from city to city destroying 
everything in sight! George the Ape, Lizzie the Lizard and Ralph the Wolf make up 
the terrible trio of monsters. In your quest for destruction, you must climb budd¬ 
ings and pound them into the ground. 

Make sure you jump from the collapsing buildings. A fall from those heights will 
seriously injure you. During the game you will have to fight past the many ene¬ 
mies such as helicopters, tanks and snipers! Destroy these enemies before they 
destroy you. Once you have destroyed all of the buildings you can advance to the 
next city. 

Each building features items which wilt give you strength, power or cash as well 
as items which will hurt you. Punch holes in the buildings and punch again to grab 
the various items in them. All food items will help restore some of your health. 
There are cash items such as a safe and money bags that will help boost your 
point total. I - 


RAMPAGE 


RAMPAGE CONTROLS (DEFAULT) 

Up : Analog Up 

Down : Analog Down 

Left : Analog Left 

Right : Analog Right 


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Punch : A Button 

Jump : B Button 

Skip Level : Left Trigger 


Another way to gain health is to eat people. They can be either people on the 
street or people in the buildings you're destroying . Just make sure they're not 
holding any bombs, if you happen to swallow a bomb , you'll be spitting fire 
and that's not a good thing! 

























The BAD GUYS are at it again and the Freeways are no longer safe. BAD GUY 
Spies from all over have come to wreck havoc and chaos to this once peaceful 
area. Your mission is to destroy alt suspicious vehicles, but not the innocent 
motorists that also occupy the road. This sounds difficult f so we will supply you 
with as much info as possible - Details are sketchy right now as to who is behind 
this f but our intelligence network has come up with a few of the vehicles that the 
BAD GUYS are using. 

We've code named cars with tire disabling abilities as "Switchblades." Bullet 
proof bullies have been dubbed "Road Lords," Be wary of the "Enforcers" for 
they are employed with men who specialize in Double Barrel Shotguns. Make 
sure to dear them ALL out. Oh yes, there's another thing - "The Mad Bomber " 
It's a fast attack Copter that loves to drop bombs. Well supply you with the G- 
6155 CIA Prototype Interceptor that includes FV (fast vehicle}-Gasnata with Durani 
tl Super Turbos, 20mm machine gun cannons, optional Super Slick anti-tailgating 
deterrents, Wang Type IV Smoke Screens , and Sutji-Wasp Missiles. 

Replenishment of armaments will be available, thanks to Weapons Vans located 
in key areas. We also have a Prototype Speedboat, the FB (fast boat} - JT101 on 
standby. The waterways are also plagued with BAD GU YS: "Barrel Dumpers " and 
"Dr. Torpedo" himself may be on the prowl. Delay no longer, the situation gets 
more critical by the second...good hunting! 



SPYHUNTER 


SPY HUNTER CONTROLS (DEFAULT) 


Accelerate : 

Brake : 
Steer Left: 
Steer Right: 
Machine Guns: 

Oil Slick: 
Smoke Screen: 
Missiles : 
IP Start/Wheel hub/Van : 

Gear Shift: 


Analog Up 
Analog Down 
Analog Left 
Analog Right 
A Button 
X Button 
Y Button 
B Button 
Left Trigger 
Right Trigger 


POINTS BREAKDOWN 


The Race Lord 
Switch Blade 
The Enforcer 
The Mad Bomber 
Barrel Dumper 
Doctor Torpedo 


150 points 
150 points 
500 points 
700 poin ts 
150 points 
500 points 


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HINTS & TIPS 

• Use your oil stick to permanently take out your enemies. 

• The more speed you can maintain, the faster your points will add up. 

• Earn 10,000 points before time runs out for a bonus, 


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High Scores 


Game 


Score 


Scores 

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CREDITS 

MIDWAY GAMES TEAM 

PRODUCER - Marcus Lindblom 
ASSOCIATE PRODUCER - Zach Wood 
ASSISTANT PRODUCER - Jeff Truax 
TECHNICAL DIRECTOR - Scott Maxwell 
PRINT DESIGN Si PRODUCTION - Midway Creative Services - San Diego 
TESTING MANAGER - Rob Sablan 
TESTING SUPERVISOR - Eric Narvaez 
LEAD PRODUCT ANALYST - Tony Dormanesh 
PRODUCT ANALYSTS - Josh Bagtey, John Bozeman, Fred Digo, Tony Drake, 
Miko Francisco, Laura Jones, Jason Jorgenson, Nick Munford 8t Levi Weiershauser 
TECHNICAL STANDARDS ANALYSTS - Shon Flanagan & Jason Dickson 
PRODUCT MARKETING MANAGERS - Phil Marineau & Dean Schulte 
SPECIAL THANKS - Deborah Fulton, Kathy Schoback, tzora de Lillard, 

Teri Higgins St the Original Game Creators 

DIGITAL ECLIPSE TEAM 

LEAD PROGRAMMER - Dale Van Mol 
LIBRARY PROGRAMMER - Craig Stewart 
EMULATION PROGRAMMER - Jeff Vavasour 
ARTISTS - Bert Monroy, Sebastian Hyde & Boyd Burggrabe 
TECHNICAL DIRECTOR - Jeff Vavasour 
PRODUCER - Michael Bilodeau 
EXECUTIVE PRODUCER - Andrew Ayre 


WARRANTY 

MIDWAY HOME ENTERTAINMENT INC. warrants to the original purchaser of this Midway Home Enter¬ 
tainment Inc. software product that the medium on which this computer program is recorded is free from 
defects in materials and workmanship for a period of ninety (90) days from the date of purchase. This 
Midway Home Entertainment Inc. software program is sold “as is," without express or implied warranty 
damages of any kind, and Midway Home Entertainment Inc. is not liable for any losses or damages of 
any kind resulting from the use of this program. Midway Home Entertainment Inc. agrees for a period of 
ninety (90) days to either repairer repiace, at its option, free of charge, any Midway Home Entertainment 
Inc. software product, postage paid, with proof of purchase, at its Factory Service Center. 

This warranty is not applicable to normal wear and tear. This warranty shall not be applicable and shall 
be void if the defect in the Midway Home Entertainment Inc, software product has arisen through abuse, 
unreasonable use, mistreatment or neglect. THIS WARRANTY ES IN LIEU OF ALL OTHER WAR¬ 
RANTIES AND NO OTHER REPRESENTATIONS OR CLAIMS OF ANY NATURE SHALL BE BIND¬ 
ING ON OR OBLIGATE MIDWAY HOME ENTERTAINMENT INC. ANY IMPLIED WARRANTIES 
APPLICABLE TO THIS SOFTWARE PRODUCT, INCLUDING WARRANTIES OF MERCHANTABILI¬ 
TY AND FITNESS FOR A PARTICULAR PURPOSE, ARE LIMITED TO THE NINETY (90) DAY PERI¬ 
OD DESCRIBED ABOVE. 

IN NO EVENT WILL MIDWAY HOME ENTERTAINMENT INC. BE LIABLE FOR ANY SPECIAL, 1NCF 
DENTAL, OR CONSEQUENTIAL DAMAGES RESULTING FROM POSSESSION, USE OR MAL¬ 
FUNCTION OF THIS MIDWAY HOME ENTERTAINMENT INC, SOFTWARE PRODUCT. 

Some states do not allow limitations as to how long an implied warranty lasts and/or exclusions or limi¬ 
tations of incidental or consequential damages so the above limitations and/or exclusions of liability may 
not apply to you. This warranty gives you specific tights, and you may also have other rights which vary 
from state to state. 


Midway Customer Support 
903 874-5092 
10:00am - 0:30pm 


Midway Home Entertainment Inc . 

P.O. Box 2097 
Corsicana, TX 75151-2097 
www , m idwa y com 

ESflB BATING 

Tins product has been- rated by the Entertainment Software Raring Guard, For information ajjout tha ESRB rating# or kcommenlLabo.Litthe 
oppropriatenuss of the rating, please contact the E$RB at 1-000-771-3772 


Central Time 
Monday - Friday 
Automated help line open 24 hours a day 


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